The Amulet of Komondor

The Amulet of Komondor

Adam Osterweil | Illustrated by Peter Thorpe

Joe and Katie become actual characters in a video game.

Joe and Katie accidentally become actual characters in a video game and go on a hilarious adventure through Komondor.

  • Ages: 9 - 11
  • Grades: 4 - 6
  • Pages: 184

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Recent Reviews

'Written in a lighthearted tone and packed with amusing puns, this fast-paced adventure is filled with action that is over the top and enjoyable.

—School Library Journal

'This slapstick novel will find its audience among fans of fantasy, computer gaming, and manga.


'A timely book that fans of Pokemon and Yu-Gi-Oh! will relate to and enjoy … This well-paced, simply-written, action-filled story, will ring authentic to young readers’ ears.

—Children's Literature

The linguistic fun starts with the title and ripples through this fast-paced adventure for middle- and high-schoolers until their parents start swiping the book for their own enjoyment. Keep a dictionary handy to get the most pleasure from this story. The illustrator, who has designed covers for Tony Hillerman mysteries and Garrison Keillor’s Lake Wobegone Days, uses the style of illustrations found in Japanese fantasy games to show how the characters look as they move back and forth across the computer screen like a modern-day Alice. The author brings the high-speed chase of a plot to a literally warm-and-fuzzy conclusion, which reminds readers to pay attention to word meanings, including those in the title.

—Foreword Magazine